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imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Raka Disciple.jpg) 強者は往々にして陰険でもある。 "The strong can also be subtle." アポカリプス 【M TG Wiki】 名前
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Table of Contents About Me Introduction to the Guide Talents Need-To-Know About Spells Keeping Your Raid Up Gearing Up Interface How-To-Do-Encounters as a Disc Priest Miscellaneous Further Reading Credits Endnote About MeI m just a WoW player going by the forum name Amples, character name s Nevermourn, and I m a Discipline Priest player in Frostwolf with a PvE mindset. If you re looking for credentials, then I could say that I m a proud member of the endgame guild Mutual Hatred. I ve help in killing (and farming) LK10 and LK25 with the great people there. Also, I currently don t have a life D My current gears and spec, just in case Molten armory gets disabled again.Introduction to the GuideEver been kicked out because of being a Discipline Priest? Because of having 2-3k or even less HPS in ICC gear? Because of the stigma that Discipline Priests are for PvP only? Because of this, because of that? Don t worry, I m with you. This is intended for newbs to the spec, and I intend for this guide to help people see what a Discipline Priest actually does in raids. Sure, we don t heal as well as our Holy counterparts, but we re not raiding to heal at all. We will never rank high in healing meters, but we ve got our own nifty ways to keep the raid alive. Also, despite the bugs around us, we can perform well. We re not tank healers, because Holy Paladins are infinitely better for the job. However, we ve got awesome tools (some are instant-cast) to help out raid members in distress. So our role is a raid-supporter*. Interested? Then read on. *Raid-supporter because we re not really raid healers. Sure, we re tossing a few Penances and Flash Heals here and there, but we re primarily Shielding people and we leave the AoE healing to those Druids/Shaman/Holy Priests.So what exactly does a Discipline Priest bring to a raid? Renewed Hope (raidwide 3% damage reduction) Pain Suppression (external survival CD) Power Infusion (DPS/HPS CD) Spammable Power Word Shield (also acts as a DPS/HPS booster due to the removal of casting/channeling time lost from damage) Burst Healing through Power Word Shield+Penance+necessary Flash Heals Decent single-target healing+shielding thanks to Divine Aegis Large longevity (Rapture, Meditation, and Shadowfiend/Hymn of Hope if necessary) Faster Mass Dispels (very useful in some fights, like Faction Champions when there s a Shaman using Heroism) Talents We can safely say that a Priest s Discipline talent tree would vary very little from one player to another, as our tree is bottom-heavy. Also, dipping in Holy makes us do better in our role, and that is raid survival through absorption and damage reduction (Inspiration on a Tank definitely helps!).Example Discipline Priest Talent Build Honestly, I had 7 free talent points to spend, so in the example above, I placed them on Improved Flash Heal, Focused Will, and Desperate Prayer. Feel free to spend those points wherever you want, whether it be Spell Warding+Healing Focus (making it 55/16/0) or somewhere else. As long as you reach Inspiration in the Holy tree, and you fill up tiers 8-11 of your Discipline Tree, then it is good. Spoiler Great talents will be in yellow, while debatable ones are in lime. Talents that are best skipped are in red.Discipline Talent Discussion Twin Disciplines - Shields are instant. It is your main spell, and this talent s a no-brainer. Also buffs your occasional Prayers of Mending. (Oddly enough, it affects Mind Flay, but not Penance.) Unbreakable Will, Martyrdom, Silent Resolve, and Improved Mana Burn - These are primarily PvP talents, and nine times out of ten, you won t be needing those. However, in certain encounters, Unbreakable Will and Martyrdom can be helpful. These situations are rare, though, especially considering that Priests have Fear Ward and Power Word Shield, to block fear and damage, respectively. Improved Inner Fire and Improved Fortitude - Take these. They re no-brainers. Meditation and Mental Agility - We would be spamming so much instants that we d be barely outside of the 5-second rule. This helps in mana needs you may encounter. Inner Focus - Free casts, and the crit boost is very useful if you want to cast Divine Hymn, or Penance. Improved Power Word Shield and Soul Warding - These two talents define what a Discipline Priest is all about. Holy/Shadow Priests have a 4-second cooldown in their Shields, and Soul Warding removes that (while increasing efficiency), while its prerequisite strengthens your Shields even further. Absolution - The manacost reduction, while situationally useful, is only very helpful on Mass Dispel, which costs a boatload of mana. For Dispel Magic and Cure/Abolish Disease, Mental Agility already does the job just fine. Mental Dexterity - More intellect means more Shield-spam. Also a prerequisite for Power Infusion. Enlightenment - Spirit+Haste in one talent, yes please! The Haste helps you reach the 1-second GCD cap (with Borrowed Time), while Spirit helps with our mana. Reflective Shields - This talent reflects damage from your shields ONLY cast on you. And it will be a trivial amount when compared to boss HP (even casting a Smite every 15 seconds would be better). More of a PvP talent. Focused Power - You would be using Mass Dispel very rarely, however, that s not the reason why we re taking this. The 4% bonus in damage and healing also applies to Shields (additive to Twin Disciplines) and to your other heals. Focused Will - Another seemingly PvP talent, however, it gives a bonus to your crit chance. The damage reduction is useless in PvE, because crit or no crit, you d be dead anyways. Power Infusion - Take it. Awesome buff for casters, ideally give it to the best caster DPS that you ve got. Even better with Aspiration. Improved Flash Heal - Take this if you use Flash Heal a lot. The manacost reduction is pretty good, however, the bonus crit chance when the target s at 50% isn t too hot, because Shield, Penance, and Prayer of Mending have a higher priority when you attempt to stabilize a raid member. If they are unavailable, then that s when you d be casting Flash Heal. However, Penance already brings the target to around 50% by the time it is done casting, so this talent is quite lackluster in endgame raids (not to mention that if it s heavy AoE damage, other healers would be topping the people in danger before you could finish casting Penance). Sometimes it has its uses though. Renewed Hope - 3% raidwide reduction might not seem to be so much, but it actually is. If you want proof, then divide all healing done by 0.97. Also, some crit bonus for your heals when you can t shield them is also appreciated. Rapture - Restores mana when one of your Shields pops. Helps in your longevity even more. The rage/RP/energy on the Shielded target doesn t seem to be working, though, but it s mainly a bonus. Aspiration - Seems so weak? It s meh until you see that it also reduces your Penance cooldown. With it and the glyph, your Penance will have a 8-second cooldown, which is a great improvement. Divine Aegis - A mini-shield when you critically heal, yes please (it effectively makes your critical heals have a 1.95x multiplier)! Also it stacks with itself, up to 10,000 damage absorbed. Pain Suppression - one of your survival cooldowns. Cast when your tank is in such a pinch, and if he doesn t have a survival cooldown ready. Requires good communication and/or foresight, though. Grace - Amplifies your heals on that target when you cast Flash Heal or Penance (3 ticks=3 stacks). Helps tank-healing somewhat. Borrowed Time - The last talent that makes up Shield spamming. With this, the GCD cap is even nearer. Strengthens up your Shields as well by making them scale so well with Spell Power. Buff doesn t get consumed by instant spells (such as Prayer of Mending), or by channeled spells (like Penance), so you can cast a Shield, use Penance, spam as many Renews as you like, and still use the buff for a Greater Heal. (Tip Casting a Shield to proc this then casting a long/semi-long casting spell like Penance, Prayer of Healing, Greater Heal, Divine Hymn, or even Resurrection can do wonders D) Penance - Your signature heal (Shields don t count). Way more effective as a Flash Heal, and way more efficient as a Greater Heal. 8-second cooldown hinders it somewhat, but it s what makes Discipline Priests so popular at bringing a target from near-death to brand-spanking-new. Holy Talent Discussion Healing Focus - Take it if you re forced to heal without a Shield up, i.e. unavoidable AoE damage. Pushback is unforgivable for healers, because 0.2 seconds could mean the difference between life or death. I d definitely recommend this if raid damage is quite big that your Shields aren t enough to protect you from pushback (which is, suffice to say, most ICC encounters). Holy Specialization - Divine Aegis and Inspiration feed off your crits. This improves your crit chance. It s good to take it in most cases. Spell Warding - Take it if you need to deal with spell damage, even after your Shield removing the brunt of it. Most ICC fights have some sort of AoE magical damage, and this is very handy. Improved Renew and Divine Fury - If you use Renew/Greater Heal, respectively, then take it. Sees more use in 5-mans than in raids. Inspiration - The reason why you have to go all this way in the Holy Tree. More damage reduction thanks to crits, yes please! Desperate Prayer - when you re going desperate, Weakened Soul on you, and Penance on CD, then this comes in handy. Also saves up your precious potion/Healthstone for later. Know that this causes and is affected by GCD, though, so be wary about that. Need-To-Know About Spells Power Word Shield Gives an absorption shield to a targeted ally. Shield scales with your Spell Power, and target s armor/spell resistance, whichever is applicable to the incoming damage. Meaning, it would last longer if you put it in a tank, because he/she has better armor than most others (while avoiding some physical attacks as well). Also, if you re faced with spell damage, and you have talent points in Spell Warding, the Shield will last longer on you than on others without resistances. Has a spell power coefficient of 80.57%, although Molten seems to use different values at the moment. More into shielding on the next section. Penance Heals a target instantly, and every second for two seconds. It has a missile, though (albeit, a very fast one), so I recommend using a Shield before Penance if the target is really low on health. Has a total spell power coefficient of 160.86%, and 53.62% per tick (compared to the 80.57% of Flash Heal, and 161.14% of Greater Heal). Does not consume Borrowed Time buff (as with all other instant spells). Inner Focus Makes your next spell free cast, and increases its critical chance by 25%. You could have it in a macro with Divine Hymn, but I wouldn t recommend it because it is still bugged. Instead, I ve been using it on my Greater Heal, so that it doesn t hurt my mana that much, while having a hopefully bigger bubble from Divine Aegis (make sure you put the script removing error messages in your macro, though!). You could also use it on Penance, or Prayer of Healing. Pain Suppression 40% damage reduction for anyone you wish. Using it depends on the encounter, the available cooldowns the tank has, and the time when the tank actually needs the extra damage reduction. The best way to learn it is to play a tank yourself, but having voice communication with your tank(s) will also do. Power Infusion Boosts spell casting speed, and reduces mana costs by 20% for 15 seconds. Usually, this is used in the highest DPS caster, but it works better on some than on others (Affliction Warlocks and Shadow Priests gain more mileage with it for example). However, when everyone is a pinch because of huge raidwide damage, this is best cast on a Restoration Shaman/Holy Priest. Why them? Because they have group heals with casting times. Shaman are better because Chain Heal is a smart heal and is spammable, unlike Circle of Healing which has a cooldown. This spell has a short cooldown, so you ll get to use it two or more times in a single fight. Good targets for PI are Shadow Priests (all times), Affliction Warlocks (all times, but better on BL/Heroism and Eradication procs or on Drain Soul phase), Demonology Warlocks (35% boss HP), and Arcane Mages (when their mana pool is still high and they re using 4x AB AM). Balance Druids are also good PI targets, when coincided with a Lunar Eclipse (personally I prefer to toss it on another caster, though, as watching his Lunar proc troubles me more). Right now, Power Infusion stacks with Bloodlust/Heroism, when it should not. Shadowfiend/Hymn of Hope Your primary mana regen abilities. Shadowfiend is best used if you re at 50% mana or so, but it is even better when used at around 30% and combined with Hymn of Hope (Hymn of Hope lends you some more max mana, and Shadowfiend works off your current max mana pool, so you could recover 70-80% of your max mana after that). Keeping Your Raid Up Power Word Shield is your bread-and-butter spell. It is so important to learn when and how to use it, and that is something that comes with experience. Also, Penance has a 8-second cooldown, so timing it is also essential. Flash Heal, Binding Heal, Renew, Greater Heal, Prayer of Mending, and Prayer of Healing each have their own places as well, depending on the situation. Raid Priorities Target near-death and taking damage? Shield him, then cast Penance to the rescue! Target near-death but no predictable damage incoming? Shield him, then leave a Flash Heal+Renew if it s not so urgent, or let the incoming heals patch him up (there s always got to be some incoming heal). Target medium health with predictable damage incoming? Shield+PoM him. Seeing raidwide damage coming (such as Whiteout)? Shield as many as possible; prioritize healers, then preferably the better DPS (just use your gut feeling here), then everybody else. Target medium health with no predictable damage incoming? Give him a Renew/Flash Heal and let others patch him up. Got a GCD to spare? Then cast Shield or PoM on random raid members. We will never know, but it might go a long way towards the survival of the raid. Everybody at a crappy situation and your AoE healers can t keep up? Shield+Inner Focus+Divine Hymn (for BT buff) to help them, or continue Shield-spamming everybody. Your call. Also remember Tank having trouble thanks to enrage or something? Pain Suppression on him, and if it s not enough, then Shield/Penance him to help your tank healer catch up. No one in dire need of a shield/heal? Cast Power Infusion on your best caster DPS, or if you re having trouble with heavy AoE, then use it on a RShaman/HPriest. Also keep Prayer of Mending on CD. It really helps in every encounter with AoE damage. If somehow, you re being designated as a healer in those dungeons... then cast Flash Heals on the tank as well as the mandatory pre-Shielding+PoM (casting Shield before pulling; pulling when Weakened Soul wears off). Save your Shield/Penance when the tank takes spike damage. Shielding your party goes a long way, and PoH will see more use here. If you re tank healing in raids, boss damage can be severe for Flash Heal alone to handle, so you should cast Penance and Power Word Shield on CD (while filling up with Prayer of Mending, Renew, Flash Heal, and Greater Heal). Try getting more Haste and Crit (without gimping Spell Power), because you ll be relying on Divine Aegis for extra absorbs. A Discipline Priest s HPS output is generally too small for heroic raid bosses, even while taking into account your absorbs.Gearing Up The stats that we re looking the most is Spell Power because of the very good scaling that your Shields receive from it (and all those talents). So we re gonna stack it wherever possible, i.e. gems, enchants, flasks, etc. That is considering if you re exclusively shield spamming (and even if you re tank healing, having all Runed Cardinal Rubies is still good). Next in consideration would be Haste. Discipline Priests have a low GCD cap (Haste soft cap) with complete raid buffs and Borrowed Time up (see misc. section), so too much Haste is pointless if you re purely Shield-spamming. Also, that Penance would be coming in fast enough with BT. However, if you re healing tanks, you ll want more Haste, because you can only shield a tank every 15 seconds. Also, you could deliver that Penance/Flash Heal even faster, which is definitely useful in 10-mans, and mechanics in which your Shields are really that necessary (*cough* Infest *cough*). Now, as for Critical Strike. I ve been blabbering about it before, and about Divine Aegis and Inspiration feeding off it. Crits are good, however, if you re primarily Shield-spamming, then Crits are below-average (sure they provide some extra oomph here and there via Divine Aegis). Gemming for crit is bad, because SP is way better for Shield-spammers (Crit is a distant second). If you re a healer, though (which is probably what you re not doing in 25-mans), then crits are decent. You would be choosing between Spirit/MP5 and Critical Strike Rating in gear anyways, so I suggest you take Spirit until you have no mana problems. You ll want more Critical Strike if you re tank healing, because you ll be relying on fast heals with Divine Aegis. I didn t say that getting Crit from items is pointless, it s just that SP and Haste (before GCD cap) take higher priority than Critical Strike in itemization. For Intellect, you d ideally want to have as much as possible, seeing that Rapture, Hymn of Hope s mana bonus, Shadowfiend, Replenishment, and Mana Tide from a resto Shaman are all based on maximum mana pool. Also more mana=more Shield spam. It s way hotter than Spirit/MP5 because we don t have Holy Concentration and Spiritual Guidance. Normally, you d not want to gem for it, but since Rapture activating on simultaneous shields is not working here, you might want to put a few Intellect gems here and there on good socket bonuses (at the +9 SP sockets if you could help it). As for Spirit and MP5, itemization usually lets you choose between 2 Spirit and 1 MP5. I recommend going for MP5 (I bought my cloak absentmindedly, though), even for Humans. MP5 gives slightly more mana while casting than Spirit (Spirit has its uses on fights like Sindragosa, though). However, Spirit scales better thanks to GBoK, while MP5 doesn t (while being usable on a Holy/Shadow offspec). If your mana is still bleeding (which shouldn t be happening when Rapture gets fixed), then gemming a few into Spirit/MP5 is useful. Although if your mana is fine already, rolling for more Haste/Crit is more useful. If you ve got scrolls, I suggest you use Scroll of Intellect VIII or Scroll of Stamina VIII, depending on your mana needs. Flask should be Flask of the Frost Wyrm, however, you could settle for Elixir of Mighty Thoughts+Guru s Elixir or Flask of Pure Mojo if your mana is bleeding.General Stat Priorities Fresh 80 Dungeon Healing SP (which would come naturally from gear) ≥ Spirit/Intellect/MP5 to get the job done Haste Crit Endgame 10-man Shielding/Healing SP Haste Crit Intellect MP5/Spirit Endgame 25-man Shielding/Healing SP Haste (until soft cap) Crit Haste Intellect MP5/Spirit Reasoning 1. For fresh 80s and for 10-mans, you d prefer more Haste, because depending on your partner (on 10s), you might be healing more than usual. Haste on Flash Heals without Borrowed Time buff is appreciated. 2. For 25-mans, you d be shielding more, only healing with Penance when needed. Your main tool is Power Word Shield, and other than SP, Crit buffs it because the Glyph healing is capable of doing critical heals. Don t lose sleep over getting Haste gear instead of Crit ones, though. Although for a typical boss fight, Divine Aegis (mostly from Glyph of PW S crit heals) ranks a distant second from my healing+absorbs meter, around 20-30% of my absorbs with PW S. 3. Of course, if your mana is going dry despite those Shadowfiends/Innervates/Hymns/Mana Tides, going for more Intellect/Spirit/MP5 is recommended.For Enchantments Head Arcanum of Burning Mysteries/Arcanum of Blissful Mending Shoulder Greater Inscription of the Storm/Greater Inscription of the Crag (Master s Inscription of the Storm/Master s Inscription of the Crag for Scribes) Back Greater Haste (Lightweave Embroidery is an option for Tailors, however, the unpredictability of the effect makes the Haste better in my book. Darkglow Embroidery is another Tailor-only option for mana, equivalent to 25 MP5) Chest Either Exceptional Mana, Major Spirit, or Powerful Stats Wrist Superior Spellpower (Fur Lining - Spell Power for Leatherworkers) Gloves Exceptional Spellpower (Hyperspeed Accelerators for Engineers who prefer the Haste-on-demand). Legs Brilliant Spellthread (Sanctified Spellthread for Tailors). Boots Tuskarr s Vitality (Nitro Boosts is also an option for those who prefer the MS-on-demand). Ring Spellpower for Enchanters. Weapon Greater Spellpower if you use a Staff, or Mighty Spellpower if you use a MH+OH combo.For Shield-spammers, best-case-scenario gems should be Red - Runed Cardinal RubyBlue - Runed Cardinal RubyYellow - Runed Cardinal RubyIf you feel like your mana is bleeding, then use one or more of the following Purified DreadstoneRoyal DreadstoneLuminous AmetrineDazzling Eye of ZulSeer s Eye of Zul For those who are more into tank healing than raid shielding (what, you ve got no HPala or something?), I recommend inserting a few Quick King s Amber or Reckless Ametrine in yellow sockets. You usually would want to save your Shield in bad situations, and thus, you would be relying more often on Flash Heal (which is more mana-efficient due to talents+glyph). More Haste on those is appreciated.I highly suggest skipping socket bonuses for the best-case-scenario gemming, except for the head slot (which provides +9 Spell Power). Put a Sundered Eye of Zul, Energized Eye of Zul or Dazzling Eye of Zul in there to satisfy socket bonuses and activate Insightful Earthsiege Diamond. Choose whether you need the Intellect from Dazzling EoZ, more crit rating from Sundered EoZ, or more haste from Energized EoZ.As for Major Glyphs, Penance and Power Word Shield glyphs are must-haves. Third major glyph is up to you (toss-up between Flash Heal, Renew, or Prayer of Healing, depending on how often you use those aforementioned, while Glyph of Hymn of Hope is great for mana, and you can actually spare the glyph spot for it, unlike our Holy counterparts). For minor, get whatever you want; I recommend Shadowfiend (and Levitate for flying through a pack of opposing faction members camping the entrance of ICC p).Items that you should shoot for (first one is recommended, the rest are alternatives; Heroic versions if you can get those) Head Sanctified Crimson Acolyte Hood (T10 Healer Set) Neck Holiday s Grace (Rotface 25) or Blood Queen s Crimson Choker (Blood Queen Lana thel 25) or Bone Sentinel s Amulet (Lord Marrowgar 25) Shoulders Sanctified Crimson Acolyte Shoulderpads (T10 Healer Set) Back Drape of the Violet Tower (Emblem of Frost Quartermaster) or Frostbinder s Shredded Cape (Valithria Dreamwalker 25) or Greatcloak of the Turned Champion (Deathbringer Saurfang 25) or Cloak of Burning Dusk (Halion 25) Chest Sanctified Crimson Acolyte Robe (T10 Healer Set)* Wrists Bracers of Fiery Night (Halion 25) or Death Surgeon s Sleeves (Rotface 25) Hands Sanctified Crimson Acolyte Gloves (T10 Healer Set) Waist Crushing Coldwraith Belt (Lord Marrowgar 25) or Lingering Illness (Festergut 25) or Circle of Ossus (Emblem of Frost Quartermaster) Legs Sanctified Crimson Acolyte Leggings (T10 Healer Set)* Feet Plague Scientist s Boots (Festergut 25) or Sandals of Consecration (Item Level 264 Crafted) Ring 1 Ashen Band of Endless Wisdom (The Ashen Verdict - Exalted) Ring 2 Marrowgar s Frigid Eye (Lord Marrowgar 25) or Ring of Maddening Whispers (Lady Deathwhisper 25) or Incarnadine Band of Mending (Blood Prince Council 25) Trinket 1 Glowing Twilight Scale (Halion 25) for throughput or Purified Lunar Dust (Emblem of Frost Quartermaster) Trinket 2 Solace of the Defeated/Fallen (Lord Jaraxxus 25) or Sliver of Pure Ice (Lord Marrowgar 10) Main Hand Royal Scepter of Terenas II (Lich King 25) or Frozen Bonespike (Lord Marrowgar 25) Off Hand Shadow Silk Spindle (Blood Prince Council 25) or Sundial of Eternal Dusk (Sindragosa 25) Wand Nightmare Ender (Valithria Dreamwalker 25) or Corpse-Impaling Spike (Rotface 25)Ring of Rapid Ascent (Gunship Battle 25) can replace your second ring for more throughputAlthor s Abacus** (Gunship Battle 25) could replace Purified Lunar Dust and/or Solace of the Defeated*** *Get only one of these you only need 4 pieces of T10. Look at the offset items below. **The usefulness of Althor s Abacus can be debatable, as some players (myself included) prefer using Shields early on encounters like PP, when there would be constant AoE damage. Thus, in that scenario, Althor s Abacus would most likely activate even before the pull, starting the ICD. ***Replacing one of the latter two trinkets is a trade-off between throughput and regen. If you get one of the possible replacements, replacing Purified Lunar Dust is generally better, because 52 MP5 29 SP.Viable Offset Items Leggings of Woven Death (Item Level 264 Crafted)Meteor Chaser s Raiment (Emblem of Frost Quartermaster)Lightweave Leggings (Item Level 264 Crafted)Ermine Coronation Robes (Emblem of Frost Quartermaster)Sanguine Silk Robes (Blood Prince Council 25)Sanctified Crimson Acolyte Cowl (T10 Shadow Set)Sanctified Crimson Acolyte Mantle (T10 Shadow Set)Sanctified Crimson Acolyte Raiments (T10 Shadow Set)Gloves of False Gestures (Emblem of Frost Quartermaster)Gloves of Ambivalence (Emblem of Frost Quartermaster) Special mention should be given to Illustration of the Dragon Soul. If you absolutely don t need the regen from Sliver of Pure Ice, then you could replace it with this for maximum throughput. You could always get Illustration from the Vote Shop.IMPORTANT! Know that the items that I have listed were just the best possible options; it is still your final decision on how to gear your Priest (you might take some items in favor of others due to drop issues or different priorities, for example), because I don t know what exactly would your Priest need as you re the one who s at the helm.Interface I highly suggest you replace the WoW raid frames with custom-made ones (Healbot, Grid, Pitbull, VuhDo or Xperl does it), and get a click-to-heal addon (Healbot, Clique or VuhDo) to shield the most out of everybody. Every split second counts; even more so if you re always at/near the GCD cap thanks to BT+Enlightenment. Delays can be costly, even more so to a Discipline Priest considering our preventive and very proactive play style. Also, you could also download Skada Heals+Absorbs, so that you could show off your Absorbs+Healing to those Discipline Priest bashers in PUGs DHow-To-Do-Encounters as a Discipline Priest Since multi-proccing Rapture is broken in Molten, players here need to modify their approaches in shielding. Of course, giving the tank with a Shield every now and then is always applicable and recommended. Know that this is just a beginner s guide, and you can modify it based on your and your raid s needs. Spoiler Vault of Archavon Koralon the Flame Watcher Shield as many people as possible (for Burning Breath), and shield/heals for people in (literal) fire. Toravon the Ice Watcher Shield as many people as possible (for Whiteout), and shield/heals for people that are standing nearby a Frozen Orb. Trial of the Crusader Northrend Beasts Divided into three sections. You could fare well with just shielding/healing the tank(s) and people taking damage from other elements of the fight (Snobolds, Freezing Howl). Also time your Power Infusion and do some damage when poor Icehowl smashes his head! Lord Jaraxxus Dispel Nether Power from boss (if no Mages for Spellstealing), Fel Fireball at the MT, shield people running from Legion Flame, and save Penance for those affected by Incinerate Flesh. Faction Champions First and foremost keep moving! You ll never know when a random Champion would target you (and 2-3 shot you in the process). Mass Dispel is definitely helpful against Heroism (if they have a Shaman) or a Shadow Priest (as he usually spams Psychic Scream); it might be worth it subbing in the for it to reduce mana cost. Shielding and healing the focus targets (and as many as possible) while hoping that the DPS will be able to down them fast enough. Again, keep moving! Twin Val kyr Keep Prayer of Mending active, and spam shields on raid members to mitigate the AoE damage dealt. Anub arak In Phase 1, heal the tank, and shield/heal Penetrating Cold. In Phase 3, when he casts Leeching Swarm, avoid casting Prayer of Mending, keep the tank (and Penetrating Cold targets) up, and shield everybody else when you have nothing else to do (as absorbs do not count towards the health leeched by Anub arak). Icecrown Citadel Lord Marrowgar You should try to shield as often as possible, because you cannot shield a spiked player, however, the shield will absorb the damage that the spiked player would possibly take. In Bone Storm phase, you should shield as many casters as possible, so they can cast uninterrupted (even more important when there s no Concentration Aura). Lady Deathwhisper On Phase 1, just shield and Abolish Disease your tanks, and those people that generate aggro. You ll be mostly reactive healing in this phase. On Phase 2, shield as many people as possible to absorb the damage from Frostbolt Volley. Save Penance for players just affected with Dominate Mind (as they might have taken damage from players random AoE such as friendly DKs Pestilence or Lady Deathwhisper s Death and Decay). Gunship Battle Most damage here is reactive in nature, so concentrate on healing one of the tanks, and don t hesitate to pop Pain Suppression on the Saurfang tank if the DPS are slow to jump back to your ship. Deathbringer Saurfang All throughout, you can live with just Flash Healing the current tank, as well as doing some kiting on the Blood Beasts when Mark of the Fallen Champion is fixed. And when Mark is cast, you should focus on Marked targets, because they would be taking damage (which is way bigger when ICC Aura isn t considered). Festergut Shield as many casters as possible (and keeping PoM jumping), especially after the third inhale which leads to Pungent Blight. Try finding a good balance between Shielding raid members (usually around 10 seconds when DBM announces it) and healing the tank through Festergut s increased DPS. Rotface Shield those affected with Mutated Infection, because they take reduced healing. Also shield those people hit by Slime Spray whenever possible. Professor Putricide Shield as many as possible (as well as keeping PoM up) because of the periodic damage the abomination emits. When somebody is chased by the Gas Cloud, Shield+Penance to keep him up (although if there is a reliable Holy Priest with Body and Soul, then you should leave the shield to him). In Phase 3, shield the tanks and as many members as possible, as well as using PI on your best DPS at that percentage (Affliction Warlock ≥ Demonology Warlock Shadow Priest every other caster). Blood Prince Council Proactive Shielding on melee DPS and reactive healing for the ones hit with Empowered Shock Vortex (Valanar) will do, while a Shield for the target of Conjure Empowered Flame (Taldaram) should suffice. Coordinate survival CDs with your Keleseth tank when Keleseth casts Empowered Shadow Lance, especially when your tank has 2 or less Dark Nuclei. Mass Dispel Glittering Sparks at your own (and your Keleseth tank s) risk, as using it catches Dark Nuclei. Blood Queen Lana thel Shield as many people as possible and keep PoM on CD to minimize the effect of Shroud of Sorrow, as well as before the air phase to minimize effect of Bloodbolt Whirl. Also a Shield/Penance for those affected by Swarming Shadows/Pact of the Darkfallen and PI on the caster who gets bitten first. Valithria Dreamwalker You re better off reactive-healing the raid, because all other healing specs have a better HPS output for healing Valithria (except maybe a Renew-spamming HPriest (I do not condone abusing bugs) or a raid-specced Restoration Druid). If your raid calls for it, Shackling some mobs helps. Sindragosa Shield and PoM as many as possible to minimize Frost Aura, and hopefully help in absorbing Blistering Cold from slower members. Also a Shield (and possibly, Renew) for the targets of Frost Beacons to reduce damage taken (as well as letting your out-of-5-second-rule mana regen do its magic). This is the one fight in which I prefer Spirit over MP5. The Lich King In Phases 1 and 2, a Disc Priest s role is to prevent Infest by shielding as many people as possible (pre-healing a group with PoH is also viable). In the transition phases, you could either wait it out and let your mana regenerate, or keep PoM on CD while letting your out-of-5-second-rule mana regen to work (you could also elect to Shield/Divine Hymn everybody then if you get an Innervate/use SFiend+Hymn afterwards). In Phase 3, shields to as many as possible are appreciated if you still have the mana cooldowns, otherwise, shield those chased by Vile Spirits. Of course, a pre-Shield and heals to the LK tank every now and then is always appreciated. Ruby Sanctum Baltharus the Warborn This encounter is more on reactive healing. Only thing to note is to use Pain Suppression on a buffed Baltharus tank. PW S is best used when you have to move due to Enervating Brand. Saviana Ragefire If you don t have a Hunter/Rogue, it s best to Shield as many as possible for the Enrage. When she flies, Shield the Flame Beacon targets and pre-cast heals if possible. General Zarithrian Another encounter in which reactive healing is more favorable. Fear Ward should be used on the current Zarithrian tank (unless if s/he is a Warrior), else, lingering DoTs can wreak havoc in your raid. Pain Suppression should be used if ever the current Zarithrian tank reaches 4 stacks of the Sunder Armor debuff. Halion Healing the Physical Realm is primarily about reactive healing. The Twilight Realm, however, has a damaging aura, so Shields are more useful here. On Phase 3, you re better off staying in the Twilight Realm. Of course, Dispel marks if you re the one assigned to it. Power Infusion should be used as a healing cooldown (for your HPaladin) on Phase 3 if there are no casters in the Twilight Realm. Use Pain Suppression when Corporeality is at 70% on your realm. I will not write about Heroic modes, because 1. I do not have experience with them as I m unemployed right now; and 2. You should be able to figure out what to do yourself thanks to your experiences. MiscellaneousHaste Soft Caps 5%, 3%, Enlightenment, and BT - 154 Haste Rating 5%, Enlightenment, and BT - 257 Haste Rating 3%, Enlightenment, and BT - 325 Haste Rating Only Enlightenment and BT - 434 Haste Rating These soft caps values are useful in assessing how much Haste you need when you are the raid shielder. If you re tank healing, feel free to increase your Haste values, because you won t always have Borrowed Time active by then.Absorption of Power Word Shield (this is how it should be) Total Absorb = (base absorb+(0.8068+BT)*SP)*(1+ImpS)*(1+FP+TD)*(1+ICC Aura) Total Absorb = (2230+(0.8068+0.4)*SP)*(1.15)*(1.09)*(1.3) Right now, there are very minor differences between the calculated amount and the actual amount. Nothing gamebreaking, but just good for people to know.Further ReadingElitist Jerks Discipline and Holy GuideElitist Jerks Article About the Value of HasteSpiritual Guidance Discipline 101Revisiting Power Infusion Credits goes to their respective owners. Gonna update this section if I find more )Credits Credits go to the Discipline supporters in this thread, which inspired me in making this, as well as Elitist Jerks for the awesome guide there*. Also the countless other pages I ve read elsewhere in the internet, which are too many to remember. And thankfully I manage to unearth what little knowledge I had in guide-writing, through my ancient guide at PD** D I m even more thankful to those who re contributing here and in the Priest forums in general. Also thanks a LOT to my guildmates in Mutual Hatred, as without them, I can t possibly say that the guide is complete. *Special credits also go to Noella for linking it in his Holy Priest guide ) **Brings back memories, and I still managed to make a good feedback rating even with only colors, walls of text and stuff... especially for a screenshot-reliant hero...Endnote So, here concludes my Discipline Priest guide. Hopefully this could help you in your Shielding voyages in ICC and beyond. Good luck, have fun, and get ready to convert people to the awesomeness of Discipline Priests (and be ready to get flamed in the process)! Thanks for reading! Feel free to ask questions, or engage in intelligent discussions here. I will answer to the best of my ability, and hopefully make this guide better with the help of others )
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imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Dega Disciple.jpg) 力とは公平なものじゃない。強いか弱いかのどちらかだ。 "There is no true equity of power. There is only more and less." アポカリプス 【M TG Wiki】 名前
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Last up date 0000-00-00 00 00 00 当Wikiについて 株式会社コーエーのMMORPG「大航海時代 Online」の攻略Wikiです。 当サイトは皆様のご協力により成り立っています。 どなたでも編集、修正が可能ですので、古い情報や誤った情報などがありましたら改筆の方宜しくお願い致します。 尚、当ページで掲載されている画像の著作権は全て関連企業に帰属いたします。 ▲ リンク 公式サイト 大航海時代 Online 開発会社 株式会社コーエー ▲ お知らせ 2009/12/22 本日よりWikiオープンしました皆様よろしくお願いいたします。 ▲ ニュース 4Gamer.net − 大航海時代 Online 「大航海時代 Online」,アップデート“Black Bart(ブラック・バート)”が実装へ。復帰プレイヤーの支援キャンペーンもスタート コーエーテクモゲームスは2021年12月7日,オンライン海洋冒険RPG「大航海時代Online」で,アップデート“BlackBart(ブラック・バート)”を実装した。それに合わせて「ウェルカムバックキャンペーン」がスタートしたほか,特典つきの「長期プレイパスポート2022」も発売されている。 「大航海時代 Online」,アップデート“Black Bart”を12月7日に実施へ。新たなグランデガナドールが登場 「大航海時代 Online」にアップデート“Espada(エスパーダ)”が実装。多数の豪華特典が手に入るウェルカムバックキャンペーンもスタート コーエーテクモゲームスは2021年10月19日,オンライン海洋冒険RPG「大航海時代Online」に,多数の新要素を追加するアップデート“Espada(エスパーダ)”を実装した。それに合わせて,復帰プレイヤーを対象としたウェルカムバックキャンペーンもスタートしている。 「大航海時代 Online」のアップデート“Espada” が10月19日に実装 コーエーテクモゲームスの9タイトルが映画「燃えよ剣」とのコラボキャンペーンを開催 「大航海時代 Online」の大型アップデートChapter3“Pharos”が本日実装。復帰プレイヤーの支援など,アップデート記念キャンペーンもスタート コーエーテクモゲームスは2021年8月3日,オンライン海洋冒険RPG「大航海時代Online」で,大型アップデート“〜LostMemories〜SevenWondersChapter3「Pharos」(ファロス)”を実装した。それに合わせて,ウェルカムバックキャンペーンや“Chapter3「Pharos」出航キャンペーン”もスタートしている。 「大航海時代 Online」,大型アップデートChapter3“Pharos”のワールドガイド第3回が公開。新たなアイテム獲得要素“お宝鑑定”の詳細が明らかに コーエーテクモゲームスは本日(2021年7月30日),同社がサービス中のMMORPG「大航海時代Online」にて,8月3日に予定している大型アップデート「〜LostMemories〜SevenWonders」のChapter3「Pharos(ファロス)」のワールドガイド第3弾を公開した。 「大航海時代 Online」大型アップデートに向けたワールドガイド第2弾が公開。相性でダメージが変化する新要素“属性”の詳細が明らかに コーエーテクモゲームスは2021年7月27日,「大航海時代Online」大型アップデート“〜LostMemories〜SevenWondersChapter3「Pharos」(ファロス)”の情報を公開した。今回は,武器や防具に付与することで特殊な効果を得られる新要素“属性”の詳細が明らかにされた。 「大航海時代 Online」の大型アップデート“〜Lost Memories〜 Seven Wonders Chapter 3”が8月3日に実装。ワールドガイド第1弾が公開 コーエーテクモゲームスは本日,オンライン海洋冒険RPG「大航海時代Online」の大型アップデート“〜LostMemories〜SevenWondersChapter3「Pharos」”を,2021年8月3日に実施すると発表した。今回は,ワールドガイド第1弾として,新たなレガシーテーマと付随する要素の情報が公開されている。 「大航海時代 Online」でLiveイベント“知識人大集合! サグレスクイズ大会”が開催 引用元 : http //www.4gamer.net/games/013/G001372/contents.xml ▲ お問い合わせ 大航海時代Online攻略Wikiへのお問い合わせは下記アドレスまでよろしくお願いいたします dol_wiki_info@yahoo.co.jp ▲ コメント 名前
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GURPS Wiki(ガープスウィキ)へようこそ Wiki移転の重要なお知らせ (2020年6月7日更新) この@wikiでは、技術的な利便性と、数年前に起きていたセキュリティの問題から、このGURPS Wiki @Wiki を、同じクリエイティブ・コモンズ・ライセンス3.0を適用しているFandom (旧Wikia) にあるガープス wikiに移行中です。しばらく数年ごど移行が停滞していましたが、新型コロナウィルスの影響で2020年4月頃から外出しづらくなり、自宅にいる時間が増えたため、せっかくなので昔を思い出したように移行作業を少しづつ再開しています。また、Fandomでは「テンプレート」という便利な機能の他に、サーバがアメリカにあることによって、「フェアユースの法理」を適用できるケースが多いため、日本国内にあるサーバよりも、著作権上の問題から載せにくい画像をWikiに掲載しやすくなっています。 このWikiにある、GURPSに関するほぼすべてのページもあちらに移行する予定です。ちなみに、いままでこの@wikiを扱ってきた人たちの利便性も配慮して、このWikiは残しておきます。ただし今後はこの@wikiの管理者は、この@wikiでは積極的な編集が徐々に減っていく可能性があります。もしこの件について、とくに@wikiに関わることで何かご質問やご意見があるときは、お手数ですが、画面最上部にあるメニューから「ツール」→「このウィキの管理者に連絡」からお問い合わせください。質問内容がどちらかというと@wikiよりもFandom上のガープス wikiに関わることが多い場合は、Fandomのガープス wikiのフォーラムをご利用くださいませ。 概要 このWikiは、スティーブ・ジャクソン・ゲームズ (Steve Jackson Games)が開発したTRPG(テーブルトークRPG)の汎用RPGシステム GURPS(ガープス:GenericUniversalRolePlayingSystem)に関する情報を集めるWikiです。 GURPS第4版、第3版、原書、グループSNEなどが翻訳した日本語版や日本語独自サプリメントに限らず、キャラクター作成のノウハウなど、GURPSに関するページを遠慮なく新規作成/編集しみましょう! 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Basic Set Campaigns - 『ガープス・ベーシック【第4版】キャラクター』/『ガープス・ベーシック【第4版】キャンペーン』の原書 GURPS Magic - 『ガープス・魔法大全』の原書。 GURPS Magic Spell Charts - 呪文前提条件表の原書。 GURPS Character Assistant - キャラクター作成ツール GURPS第3版 Third Edition GURPS Basic Set - 『ガープス・ベーシック』の原書。 GURPS Vehicles - 乗り物の作成ができるサプリメント 対訳表 対訳表 白兵武器対訳表 人力長射程武器対訳表 手榴弾/焼夷弾対訳表 弾薬対訳表 銃器対訳表 重火器対訳表 防具対訳表 馬用鎧対訳表 盾対訳表 一般装備対訳表 その他 用語 - ガープスで使われる用語一覧。作成中。 ガープス関連リンク - ガープスの関連リンク。GURPSに関して役に立つ企業や団体のページ、個人のページなど。 ツール - GURPSで使える道具、ソフトウェア等。 GURPS Character Assistant - SJG公式のキャラクター作成ツール GURPS Character Sheet - オープンソースソフトウェアのキャラクター作成ツール ニコニコ動画、@Wikiそのものや 動画 GURPS関連動画 - YouTube,ニコニコ動画などGURPSに関連する動画など。 2ちゃんねる 2ちゃんねるのガープススレッドなど。 卓上ゲーム板ガープススレッド@2ch 2ch卓上ゲーム板ガープススレッドテンプレート 2ちゃんねる関連 @Wiki Wiki初回作成時にトップページに表示されていた@Wiki案内ページ @Wikiへようこそ - Wiki初回作成時にトップページに表示されていた@Wiki案内ページ 議論・ご意見・ご感想など 雑感 マジック 魔法 呪文 魔法大全 グリモア マーシャルアーツ ガープス GURPS 入門 Basic ベーシック スティーブジャクソンゲームズ Steve Jackson Games SJG SJ Games ダイス サイコロ 六面体 3D6 TRPG テーブルトークRPG スティーブ・ジャクソン・ゲームズ ガープスがよくわかる本 GURPS第3版 コメント 雑感 意見 雑談 感想 議論 質問 @Wiki 利用ガイド 用語 TL Technology Level 文明レベル GURPS用語 第3版 3rd リダイレクト 第4版 4th Magic Grimoire PC プレイヤーキャラクター NPC ノンプレイヤーキャラクター トップページ Wiki Generic Universal Role Playing System ゲームマスター GM プレイヤー PL ST Strength 体力 DX Dexterity 敏捷力 HT Health 生命力 IQ Intelligence 知力 Secondary Characteristics 副能力値 Basic Attributes 基本能力値 Thrusting Damage thrust thr 突きダメージ 突き 突 Dmg Damage ダメージ BL Basic Lift 荷重基本値 Swinging Damage swing sw 振りダメージ 振り 振 Hit Points HP ヒットポイント Willpower Will 意志力 Perception Per 知覚力 完訳版 ガープス・マジック GURPS Magic 文庫本 単行本 ガープス・グリモア Basic Speed BS 基本反応速度 Fatigue Points FP 疲労点 Basic Move BM 基本移動力 Move 移動力 Encumbrance 荷重 Tech Level テックレベル 科学技術レベル 技術レベル Enhancements 増強 Modifier 修正 Limitations 限定 ガープス・ルナル GURPS Runal ルナル・サーガ サプリメント ファンタジー Player 汎用RPG Game Master Player Character Character Sheet キャラクターシート CS キャラクター Character Non Player Character キャラクターポイント Character Points CP GURPS 4th ed Fourth Edition GURPS 3rd ed Third Edition 基本ダメージ 基本致傷力 Perks 特典 Disadvantage 不利な特徴 Advantage 特徴 有利な特徴 くせ Quirks Social Advantage 社会的有利な特徴 Mental Advantage 精神的有利な特徴 Physical Advantage 肉体的有利な特徴 Skill 技能 スキル テクニック Technique Spell Mundane Advantage 一般的有利な特徴 Exotic Advantage 特殊的有利な特徴 Supernatural Advantage 超常的有利な特徴 ガープス・コクーン GURPS Cocoon ファイブリア コクーンワールド ティルトワールド アビスワールド ソードワールド パロディ GURPS第4版 ガープス第4版 Characters 原書 エラッタ 超能力 Psionics psi サイオニクス Enhancement Limitation Mental Disadvantage 精神的不利な特徴 Physical Disadvantage 肉体的不利な特徴 Social Disadvantage 社会的不利な特徴 Supernatural Disadvantage 超常的不利な特徴 Self-Control for Mental Disadvantage 自制可能な精神的不利な特徴 Exotic Disadvantage 特殊的不利な特徴 Mundane Disadvantage 一般的不利な特徴 Special Modifier 特別修正 特別増強 特別限定 Special Enhancement Special Limitation 癖 曖昧さ回避 Disambiguation Skills ガープス・魔法大全呪文前提条件表 呪文前提条件表 GURPS Magic Spell Charts Generic Universal RolePlaying System システム ロールプレイングゲーム ガープス・ベーシック GURPS Basic Set GURPS Classic Role Roll R R ロールアンドロール 拡張 エンハンスメント リミテーション ガープスWiki GURPS Wiki ガープスウィキ GURPSWiki ウィキ 編集 仕方 案内 方針 ルール Role Roll SP2 R R SP2 ロールアンドロールSP2 ロールアンドロール SP2 Tech-Level CRPG コンピューターRPG Computer RPG キャンペーン ソーサルカンパニー ガープス第3版 ルナル ユエル 妖魔夜行 百鬼夜翔 リングドリーム パワーアップ ドラゴンマーク 2ch 2ちゃんねる 卓上ゲーム板 ガープススレッド GURPSスレッド 難易度 習得難易度 Difficulty Level Default 技能なし値 Specialty 専門化 Specialize Optional Specialty 自発的専門化 惑星タイプ Planet Types 前提条件 Prerequisite マナ Mana 角川書店 グループSNE 角川スニーカー文庫 Group SNE 日本語版 翻訳 ガープス・サイバーパンク GURPS Cyberpunk サイバーウェア サイバー機器 サイボーグ 近未来 SF 3rd edition GURPS Ultra-Tech Martial Arts ガープス・ユエル GURPS Yuel ユエル・サーガ Supplement Language 言語 錬金術 メカニック メカニック/TL Mechanic ロボット Robot Robotics 機械工 電源不要 行為判定 GURPS Character Assistant ソフトウェア e23 Amazon Java マイクロマシン Micromachine ナノマシン Nanomachine 無限軌道 Legged Tracked 推進システム分野 乗り物分野 Motive System Type Vehicle Type Multimillionaire 大富豪 財産 Status 地位 大型自動車 Heavy Wheeled 高性能飛行機 High-Performance Airplane 通常宇宙船 Low-Performance Spacecraft 第4版 邦訳 GURPS Basic Campaigns 4th edition GURPS Dungeon Fantasy Summoners 召喚師 Dungeon Fantasy Treasure Tables お宝表 Artifacts アーティファクト Clerics クレリック Rank 階級 Wealth GURPS Grimoire Appearance 容貌 Physical Disdavantage Cocoon コクーン Reputation Wildcard Skills 万能技能 攻撃修正 Attack Modifier Cyberpunk サイバーパンク Professional Skills 職業技能 Hobby Skills 趣味技能 Machine Type 機械分野 Power Plant Type 動力システム分野 Caterpillar Youma Yakou Damned Stalker Hyakki Yasyou ダンジョンファンタジー 性質 長所 特技 肉体的 精神的 名声 仲間 敵 身元 社会的 Social 一般的 短所 ガープス・魔法大全 メカニック/TL/マイクロマシン ロボット工学 Mechanic Type メカニック/TL/脚移動 車輪 Wheeled 無反動推進 Reactionless Thrusters 時計仕掛け Clockwork ロケット Rockets 蒸気エンジン Steam Engine ガソリンエンジン Gasoline Engine ディーゼルエンジン Diesel Engine 燃料電池 Fuel Cell 核分裂反応炉 Fission Reactor ガスタービン Gas Turbine 核融合反応炉 Fusion Reactor 反物質反応炉 Antimatter Reactor 自動車 Automobile 建設機械 Construction Equipment ハーフトラック Halftrack ホバークラフト Hovercraft 鉄道 Locomotive メカ Mecha オートバイ Motorcycle 気圏航空機 Aerospace オートジャイロ Autogyro 反重力機器 Contragravity 飛行パック Flight Pack グライダー Glider 重飛行機 Heavy Airplane ヘリコプター Helicopter 高性能宇宙船 High-Performance Spacecraft 軽飛行機 Light Airplane 光子帆船 Lightsail 低G人力飛行機 Low-G Wings 超軽量飛行機 Ultralight 超航空機 Vertol 開放型潜水艦 Free-Flooding Sub 大型潜水艦 Large Sub 小型潜水艇 Mini-Sub メカニック/TL/ナノマシン 富豪 大金持 富裕 快適 標準 貧乏 赤貧 どん底 官僚階級 Administrative 商人階級 Merchant 軍人階級 Military 宗教階級 Religious Professional Skill Hobby Skill シネマティック Cinematic マンガ的 ヒーロー Physical Appearance Average 平均的 並 Poor Wealthy Comfortable Struggling Filthy Rich Very Wealthy Daed Broke 見るもおぞましい Horrific Physical 怪物的 Monstrous 最悪 Hideous 醜悪 Ugly 悪い Unattractive 魅力的 Attractive 美しい Handsome Beautiful 最高 Very Handsome Very Beautiful 究極 Transcendent Self-Imposed Mental Disadvantage 自発的な精神的不利な特徴 Size サイズ サイズ修正 Administrative Rank Merchant Rank Military Rank Police Rank 警察階級 Religious Rank Temporary Rank 臨時階級 Courtesy Rank 儀式的階級 前提 一覧 リスト List ヤード・ポンド法 Imperial units 単位 身長 Height 体格 Build 体重 Weight やせっぽち 太りぎみ 肥満 極度の肥満 Skinny Overweight Fat Very Fat 肉体的特徴 Disdvantage 超常的 特殊的 0CP 1CP -1CP Courtesy Temporary Q A FAQ Black Ops 正誤表 卓ゲ板 スレッド Errata 石器時代 先史時代 青銅器時代 鉄器時代 中世 大航海時代 機械化時代 核の時代 デジタル時代 ロボット時代 マイクロ工学時代 マイクロテック 超物質時代 超科学 Superscience Tavern 酒場 宿屋 バー パブ ガイドライン ライセンス 権利関係 著作権 独占翻訳権 訳 ガープス・サイオニクス GURPS Psionics GURPS Powers アンチサイ ESP サイキック・ヒーリング テレパシー テレポーテーション サイコキネシス PK 超感覚知覚 Antipsi Psichic Healing Telepathy Teleportation Psychokiness TLが低い Low TL Mental Mundane TLが高い High TL マスタースクリーン Master Screen GM's Screen 道具 ツール Tool Exotic errata Basic Set 母語 読み書き なまりがある カタコト 鈍器外傷 鈍的外傷 誤訳 悪訳 GURPS Character Sheet gcs Menoa メノア Blunt Trauma 徹甲除数 装甲除数 Armor Divisor Armor Divisor.装甲除数 Low-Tech カタログ系サプリメント 武器 Modifier.曖昧さ回避 爆発ダメージ 爆発 爆 Explosion exp ダメージタイプ Damage Type 叩き 切り 刺し 侵蝕 毒 焼き 疲労 貫通体 大型貫通体 小型貫通体 巨大貫通体 破片 Crushing Cutting Impaling Corrosion Toxic Burning Piercing Small Piercing Large Piercing Huge Piercing Fatigue Fragmentation 特殊効果 Affiliction テンプレート テンプレ 放射性物質 radionuclide radioactive material 放射能 放射線 ラド rad radiation 被爆 radioactivity 防護除数 Protection Factor PF 保護係数 Gy グレイ Sv シーベルト 自発的 Seld-Imposed 用語.GURPS 自制判定 自制値 3rd ed 3e 社会的特徴 非公式 Kromm 追加ルール クロム Sean Punch ショーン・パンチ ELIZA Age.年齢 小人症 Dwarfism SM Size Modifier 巨人症 Gigantism Giantism Race 種族 共通性質 Template Meta-Trait Difficulty 易 Easy 難 Hard 至難 Very Hard 重量 Dice 技能判定 Powers Supers 超人 ダメージ判定 ガープス・百鬼夜翔 ガープス・妖魔夜行 Attributes 能力値 モディファイヤー Revised 年齢 Age 子供 老人 社会的弱者 後援者 両親 社会的尊厳 敬意 老化 人間 疲労ダメージ GURPS Wikiメニュー ガープスWikiメニュー 大金持ち Dead Broke 男性 女性 発明品 Gadget Modifiers 宇宙パワー Cosmic 移動可能 Mobile 円錐状 Cone ダメージ修正 Exp 洋書 Planet Type Classic 訳語不統一 LTA Lighter-Than-Air 空気よりも軽い航空機 空気よりも軽い飛行機 目次 Contents 囲み記事 list 4rd GURPS Basic Set Characters Campaign サンドボックス Sandbox テスト 白兵武器 対訳表 Melee Weapon 手榴弾 焼夷弾 Hand Grenade Incendiary ホローポイント弾 Hollow-Point HP弾 弾薬 Ammunition RPG (RPG 馬用鎧 Horse Armor 馬 Horse 盾 Shield 防具 Armor 止め Blocking 人力長射程武器 Muscle-Powered Ranged Weapon 銃火器 Heavy Weapon ボディー・アーマー Body Armor 銃器 Gun 一般装備 Miscellaneous Equipments 装備 Equipments エリクサ Elixir 霊薬 Alchemy 水薬 粉薬 煙薬 塗り薬 Potion Powder Pastille Ointment 富士見書房 角川 落丁本 キーワード 関連 Metric Conversion 変換 度量衡 Real Metric Game Metric SI単位系 CGS単位系 メートル法 文庫版 ソフトカバー 文庫 ハードカバー 大型本 大判 Human 違い 訳語 Rivised メニュー YUELL ウィキペディア 動画 映像 Youtube ニコニコ動画 ムービー Movie アイドルマスター アイマス レベル GURPS Vehicles ガープス・ヴィークルス 乗り物 GURPS Vehicles Builder ガープス・ヴィークルス・ビルダー GURPS Martial Arts Technical Grapping ガープス・マーシャルアーツ テクニカル・グラップリング 格闘技 設定 状態 Fandomへ移行済 ノンプレイヤー・キャラクター オープンソース GURPS Character Sheet日本語版 advantage disadvantage 精神的特徴 Enhannsments Specility Specilize Secondary characteristics Encunbrance GURPS Damned Stalker GURPS Supers 現代ホラー 妖怪 ロール&ロール ガープス・ライトカスタム GURPS Lite 訳語対応表
https://w.atwiki.jp/gachmuch/pages/608.html
[Disc 1] 01 Intro 02 Message To The Feds, Sincerely We The People 03 Nazareth Savage 04 American Way feat. Kelis 05 These Are Our Heroes 06 Disciple 07 Sekou Story feat. Scarlett 08 Live Now feat. Scarlett 09 Rest Of My Life 10 Just A Moment feat. Quan 11 Reason feat. Emily 12 You Know My Style (Bonus Track) [Disc 2] 01 Suicide Bounce feat. Busta Rhymes 02 Street s Disciple feat. Olu Dara 03 U.B.R. (Unauthorized Biography Of Rakim) 04 Virgo feat. Ludacris & Doug E. Fresh 05 Remember The Times (Intro) 06 Remember The Times 07 The Makings Of A Perfect B**** 08 Getting Married 09 No One Else In The Room feat. Maxwell 10 Bridging The Gap feat. Olu Dara 11 War feat. Keon Bryce 12 Me & You (Dedicated To Destiny) 13 Thief s Theme (Bonus Track)
https://w.atwiki.jp/diablo3_2ch/pages/73.html
効果 Unlocked at level 25-Cooldown 120 seconds Instantly restore all Discipline.瞬時にDisciplineを全回復する。 Alabaster Backup PlanGrants a 55% chance that the cooldown will not be triggered when used.55%の確率でクールダウンが発生しない。 Crimson PunishmentRemoves cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.クールダウンを取り除く。スキルは19 Disciplineのコストで発動し、Hatredを全回復する。 Golden Battle ScarsAlso restores 55% of your Life when used.ライフの55%も回復する。 Indigo InvigorationWhen activated, increases your maximum Discipline by 18 for 120 seconds.発動時に最大Disciplineを120秒間、18増やす。 Obsidan Focused MindInstead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.即時回復ではなく、30秒で60 Discipline回復するようになる。 評価 使い方 その他 コメント 名前 コメント Demon Hunter Skills Active Skills Offensive Hungering Arrow、Entangling Shot、Evasive Fire、Fan of Knives、Bola Shot、Grenades、Chakram、Impale、Spike Trap、Elemental Arrow、Multishot、Cluster Arrow、Rapid Fire、Strafe、Rain of Vengeance Descipline Caltrops、Vault、Marked for Death、Smoke Screen、Companion、Shadow Power、Sentry Utility Preparation Passive Skills Brooding、Thrill of the Hunt、Vengeance、Steady Aim、Cull the Weak、Fundamentals、Hot Pursuit、Archery、Perfectionist、Custom Engineering、Grenadier、Sharpshooter、Ballistics
https://w.atwiki.jp/thiswarofmine/
プレイしながら適当に情報をまとめ中。 できるだけ随時更新していきます。 現行の2chスレ:http //anago.2ch.sc/test/read.cgi/game/1416041785/ 公式:http //www.11bitstudios.com/games/16/this-war-of-mine imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 今日のアクセス数: - 昨日のアクセス数: - これまでのアクセス数: - 本Wikiに掲載されている画像、情報の著作権は11 bit studiosに帰属します。
https://w.atwiki.jp/ptm_bn0201/pages/72.html
In the Court of the Crimson King 名盤 オススメ In the Wake of Poseidon オススメ Lizard Islands Larks Tongues in Aspic 名盤 オススメ Red 名盤 Discipline